After attending school on a part-time basis for the last five years, I finally got my associate degree in computer programming. Well, almost. I missed the filing deadline for the graduation petition by one day. I won't officially be graduating until the end of the summer session, and my diploma won't arrive in the mail until late August.
I'm finished with my second tour through college. (I got my first associate degree in General Education back in 1994, and got kicked out the university a year later.) I'm still planning to take Ceramics II class next semester but that's more for my own personal development. As I told my instructor, Dan McElroy, whom I had for most of my programming classes, I'm glad that it's over. The road was long and hard with computer programming no longer the hot field that it once was five years ago.
Now that's school is over, I'm getting back into writing again. I wrote 13 short stories during the six-week winter break, sending them off to the literary magazines to find a home somewhere. Five are still circulating while eight came back over the last few months with rejection slips. I spent the past weekend editing the stories where necessary—which I'm happy say wasn't much—before sending them back out for another round of rejection slips.
I'm thankful that I got a Brother HL-5250DN network printer to replace my old Samsung ML-4500 Windows printer when I got serious about being a writer. The faster print speed (30PPM versus 6PPM) and Mac-compatibility made a huge difference in printing out the cover letters and manuscripts. I'm still working on a backlog of writing stuff: editing a 100-page rough draft of a novella, developing story ideas that's been sitting on the back burners, and revising a new story that I wrote up yesterday. I'm still planning to write a novel this summer if I can find a worthwhile story idea.
Another idea I'm thinking about doing is a weekly webcomic, mostly to learn Adobe Illustrator and Photoshop like I learned web programming through my website. My drawing skills are getting better for each of the acrylic painting that I been doing in a watercolor tablet. I usually do about one or two paintings per week (except this week where I done six so far to unwind from the semester). After being in the video game industry for six years, a re-telling some of my experiences might be more suitable as a webcomic rather than prose. If I have enough material to do a 12-week run, I'll go live with the webcomic.
A common misconception that people have outside of the video game industry is that testing video games is fun and easy by sitting on a sofa all. Not true. It can be hard work when you're working 80 hours a week for days on end, living off of vending machine food, and wondering why the video game gods and/or your supervisor haven't struck you dead yet.
Then there are the Dilbert-inspired moments, like when an air conditioning crew pumped coolant through a worn garden hose in the crawl space above the IT director's office that exploded green slime on his brand new 19"-inch CRT monitor (which cost $1,200 USD at the time). Moments like that are priceless when told in the right medium.
[Note: The webcomic never took off because my drawing skills really did suck. Besides, too many webcomics are about the video game scene, making it difficult to successfully break out and/or be profitable with another wannabe webcomic. I started writing a novel based on my misadventures at Accolade/Infogrames/Atari (same company/two owners/multiple identity crises) a year later. The names of the guilty and not so innocent have been changed to protect the stupid.]
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